Rating: 2/5
Synopsis:
Black Hammer, Vol. 4: Age of Doom Part Two concludes the main series's
expansive saga as our superheroes needs to band together again to fight
the Anti-God.
My Thoughts: The first issues of this volume are
drawn by guest artist Rich Tommaso whose rough and somewhat simple art
style fitted the surreal nature of this storyline where Colonel Weird is
in this bizarre ever-shifting void which is later revealed to be the
artist's subconscious in which scrapped characters ideas are abandoned.
Weird and the other wild motley crew of heroes try to escape before
they're expunged by demon-like entities called Hellamentals. That
portion of the book is my favorite for its more experimental tone which ventures into the extremely meta territory. The rejected characters and
Hellamentals, in my view, was a commentary on how many authors are
self-deprecating towards their creations and will try to completely
erase ones they perceive as objectively bad and, in that respect, the
storyline was pretty clever. Overall, I would give it 4/5 stars.
Unfortunately, I found the rest of the volume beyond that underwhelming
and lackluster. The "heroes reuniting for the greater good" trope was
handled in an average, unimpressive way while the ending felt like a
regressive return to the status quo when one takes into consideration
all the character progression that has occurred throughout the series.
For this reason, I'd rate the remainder of the story a middling 2/5.
Final
Thoughts: Despite the strong opening two issues, I found the rest of
the book was disappointing and generic. I would still recommend a fan of
the Black Hammer universe who had been keeping up with the main series
to read it since it wasn't offensively bad either. I hope the writers do
a better job with their future spin-offs.
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